Monday, 10 May 2010



i prefer this final version to the one that i had done before because it's in a wide open space and you can see the action much better.... Even though yet again it is extremely short, i just wanted to get straight to the point... Hopefully i did.




These were early ideas to what my sack character ninja would look like.

Tuesday, 4 May 2010



This is my final piece for my sack... I know it is extremely short but i never wanted to get too carried away so i kept it short, simple and straight to the point.


Basically in this scene.. The sack is obviously trying to get to one part of the mountain to the other, but there are obstacles in its way.. Sharp arrows attempt to block its succession of exceeding over to the other side of the mountain, but the sack gets there in the end with a few deadly bruises in the end result!!!



Just a quick test of how my sack would look if it just jumped within the same space.


If this clip pauses, slide the time-line button along and press play... This was my first shot at looking at how a ninja sack would look if it did a back-flip.

Monday, 3 May 2010




These are my own template.

Monday, 19 April 2010

Basically, my sack animation is going to consist of ninja traits!!... What's that you say? Well My sack character is going to be a ninja sack instructor that performs ninja moves in defending and attacking.. I haven't quit figured out if it's going to be a tutorial for aspiring ninja wannbe sacks, or an instruction as in how to be a ninja sack. It'll come to me in a few days or so.... Hopefully.

Friday, 16 April 2010










screen shots






screen shots

I decided to base my sack animation on a Ninja... The poses what i had done within Maya reminds me of a ninja, which is why my animation is going to be a ninja sack animation.

Tuesday, 13 April 2010

Animation and ideas.

This video really makes me think about how my character's emotion is actually being interpreted by viewers. The thing that really got me was the mass and the smooth movability that had been used within this video. The sack wasn't bulky or too skinny but at the right mass, that makes it look believable. I would like to adopt the same sense of method within my animation but at the same time, adding my own style within it. This video has given me the inspiration i need in order to make my sack character move in a way that is appealing to the eyes.

Here is the link:

http://www.youtube.com/watch?v=mNt9q9It2Ok